FEATURES

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FEATURES

FEATURES OVERVIEW

Here are some key features that makes our unit stand out from more common milsim groups, with our unique and dynamic framework
we can achive great things.

Unique Mission Framework

Our developers have created a custom and unique mission framework, this makes it possible for everyone more or less to create their own custom missions for the unit.

Private Roles & Squads

With us you as a member have your own private role or assignment, this means that no one else can take your slot. In which you have to stay active if you don't want to loose it.

Strike System

Instead of banning people we've implemented a 4-way strike system, in short terms, this means that if your account end up with 4 strikes on your account, you're out.

PROGRESSION IS KEY
TO SUCCESS

01. ACTIVITY TRACKING

The central doesn’t just track your skills, it tracks the most important part. Your activity, activity is by far one of the most important features when a part of this unit.

02. STATISTICS TRACKING

Tracking statistics are something that isn’t common among milsim units, granted ranks are. We are tracking following: kills, deaths, shots hit/fired, longest kill, accuracy and all medical items used both on yourself and another player.

03. AWARD TRACKING

We issue awards to each and everyone of our members based on their performance in each event. Awards can be given out from just attending to an event or for simply you placing yourself out there.

CENTRAL

A UNIQUE WAY
OF TRACKING STATISTICS

04. PRIVATE ROLES & SQUADS

Each role are unique & linked to you as a member, this means no one can take your assigned role. Everyone have their private role, and squad assigned to their account.

05. WELL DOCUMENTED & GREAT SUPPORT

We take great proud in providing the necessary documents for our members, our knowledge base allows both admins as well as members to write their own entires. Each document’s writting to provide you with information you need to make or enhance your gameplay experience.

FRAMEWORK

UNIQUE AND COMPLETEY
DYNAMIC FRAMEWORK

FRAMEWORK

What makes our framework standout from most other units is the fact that those units are ran solid by a zeus controller. Granted we have zeus controllers two for each event, but our framework makes it possible to run 100% without zeus controllers, the framework is customly built to replace the zeus controllers. Even though we built the framework to replace zeus, we still use zeus controllers in-game to make sure the framework runs as smooth as possible without any hiccups.

API

Because of framework’s built to be dynamic we introduced a API feature to hook more or less the entire website to the in-game service. This allows us to track more or less anything. The first introduction of it was to provide a simpler and faster way to whitelist and members. Now the API system is so powerful that we could track the amount of steps you’ve taken since you joined, the amount of flies you’ve ran past, avrage pulse and so on. With this API system litterally the sky is the limit.